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Select this to generate WebGL code that’s optimized for build size. Select this to generate WebGL code that’s optimized for runtime performance. Select the optimization mode to use for compiling the WebGL code. Development builds don’t minify content because they’re large to distribute. Use this setting only when you want to test your application. When you enable this, Unity sets the DEVELOPMENT_BUILD scripting define. More info See in GlossaryĮnable this setting to include scripting debug symbols and the Profiler in your build. This extension supports the DXTn/BCn compression format.ĭevelopment Build A development build includes debug symbols and enables the Profiler. For instance, ASTC compression is available for most Intel GPUs and Nvidia Tegra chips. This texture compression format is widely used due to its wide range of derived compression ratios. Use this texture compression format if using OpenGL 4.3. This extension is part of the WebGL API and exposes the ETC compressed texture format. This extension is part of the WebGL API and exposes the ETC compressed texture format A file format for handling textures during real-time rendering by 3D graphics hardware, such as a graphics card or mobile device. For more information, refer to the texture compression format overview.This setting is also available in the Player settings Settings that let you set various player-specific options for the final game built by Unity. You can also use this setting to change from a script or using the command-line switch -setDefaultPlatformTextureFormat.
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More info See in Glossary format for the textures in the project. Select from the available formatting options below to set the default texture compression 3D Graphics hardware requires Textures to be compressed in specialized formats which are optimized for fast Texture sampling.
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See Texture Compression, Animation Compression, Audio Compression, Build Compression.
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Texture Compression A method of storing data that reduces the amount of storage space it requires. More info See in Glossary supports the following settings: Setting The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. The Unity build system for WebGL A JavaScript API that renders 2D and 3D graphics in a web browser.
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When you have configured the Build Settings, choose from the following two options: In the Platform list, select WebGL and then click Switch Platform. To create a build for WebGL, go to File > Build Settings from Unity’s main menu.
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